That connection links to Minerva's Den downloadable content for BioShock 2, a title Gaynor worked on. "In a totally non-litigious way, we very lightly imply that it also takes place in the same universe as BioShock," Gaynor says of Gone Home. Around the podcast's 46-minute mark, Gaynor explains that though Gone Home essentially takes place in the real world, it includes connections to both the BioShock and System Shock franchises. In Tone Control Episode 7, Gaynor wades into the topic of shared universes while chatting with Brendon Chung, the developer behind games such as Flotilla and Thirty Flights of Loving. That crown goes to what makes the first game so special and influential in its own right.BioShock, Gone Home and System Shock all take place within the same universe, according to The Fullbright Company co-founder Steve Gaynor in a recent episode of Tone Control: Conversations with Video Game Developers. I won't recommend people play this game first just because I think it a better game. BioShock 2 is really refined, yet it does not distill down to what makes the BioShock name great. The fans wanted what the early version of BioShock Infinite was supposed to be, and they never even got that either. ![]() So what happened? It was a good game, but it was not the game the fans wanted. ![]() But one of those strange things in gaming where you see someone try to do something that isn't really popular for a long time after it has already faded into obscurity. Not that it was unique in that regard, and it definitely was never an influence on anyone. Like overwatch and apex and whatever, where each character has certain powers, bioshock tried to pull that off way before, let you customize your gun and plasmid combos to make unique playstyles, have to read and counter how other players are set up. It feels like one of those games that reminds you of how some multiplayer games are now, but just didn't execute it right. The multiplayer also really had something going for it too. Complaining about how Infinite threw out every good idea it ever had is a whole other post. Infinite would go on to twist this 'combat arena' experience, but instead of having the loop of setting up traps and planning for how to deal with a wave of enemies, it distills it into a much more explosive and fast paced experience with simpler options, more something like the new Doom games. All of these things and more choices went on to make a much more dynamic experience, and while it was still tactical like the first game, it felt more aggressive too. Smoothed out the kinks from the first game, AND added complexity, with more special weapon mechanics and upgrades, more plasmid combos and traps, new hacking minigame and uses for it. This upgrade carried over for the rest of these types of games, like in Dishonored and in Prey. The flow feels pretty good, now instead of swapping between powers and guns you are dual-wielding them. So presentation really falls short, whereas it carried the original and its clunky yet tactical gameplay.Īs time goes on I find BioShock 2 to be superior in many ways in terms of the larger game design. I kind of liked the idea of being a scavenger/survivor rather than a Big Daddy, as cool as they were. ![]() I felt like the graphics and sound design were somehow a little worse. BioShock was one of those life changing games for me.īack then I was a bit disappointed.
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