![]() 3.21.1 Tercio replaces Musketeer (Lv.4 Barrack).3.20.1.1 Shield (replaces Assault): -50% damage when attacked by archery units.3.20.1 Paladin replaces Knight (Lv.3 Stables).3.19.2.1 Longbow (replaces Accuracy): Can attack distant enemies.3.19.2 Longbowman replaces Marksman (Lv.2 Range).3.19.1.1 Fury (replaces Shield): +50% damage to enemy units when fighting against the enemy.3.19.1 Teutonic Order replaces Swordsman (Lv.3 Barracks).3.18.1.1 Fury (replaces Shield): +50% damage to enemy units when fighting against the enemy.3.18.1 Teutonic Order replaces Swordsman (Lv.3 Barracks).3.17.2.1 Mobility (replaces Accuracy): Attack again after destroying the enemy.3.17.2 Horse Archer replaces Crossbowman (Lv.3 Range).3.17.1.1 Assault (replaces Assault): +80% damage to infantry units.3.17.1 Hussar replaces Dragoon (Lv.4 Stables).3.16.2 Gatling Gun replaces Machine Gun (Lv.5 Range).3.16.1.1 Accuracy (replaces Shield): +50% damage to cavalry units.3.16.1 Mercenary replaces Infantry (Lv.5 Barracks).3.15.2.1 Volley (Replaces Firepower): -75% chance enemy cannot counterattack.3.15.2 Grand Cannon replaces Cannon (Lv.4 Factory).3.15.1.1 Bravery (replaces Shield): There will never be state of low morale and chaos.3.15.1 Janissary replaces Musketeer (Lv.4 Barracks).3.14.2.1 Volley (Replaces Firepower): -75% chance enemy cannot counterattack.3.14.2 Grand Cannon replaces Cannon (Lv.4 Factory).3.14.1.1 Plunder (replaces Assult): +15% HP after destroying the enemy.3.14.1 Cossacks replaces Dragoon (Lv.4 Stables).3.13.2.1 Armor (replaces Shield): -50% damage when attacked by archery units.3.13.2 Legion replaces Swordman (Lv.3 Barrack).3.13.1.1 Cover (replaces Firepower): -40% damage when attacked by enemy.3.13.1 Siege Tower replaces Ram (Lv.1 Factory).3.12.2.1 Stomp (replaces Assault): +100% damage to infantry units.3.12.2 War Elephant replaces Knight (Lv.3 Stable).3.12.1.1 Plunder (replaces Shield): +15% HP after destroying the enemy.3.12.1 Immortal replaces Spearman (Lv.2 Barrack).3.11.2.1 Mass Fire (replaces Accuracy): Attack twice in a row to the enemy.3.11.2 Ashigaru replaces Rifleman (Lv.4 Range).3.11.1.1 Samurai (replaces Shield): Combat effectiveness remain constant when HP decreases.3.11.1 Samurai replaces Swordman (Lv.3 Barrack).3.10.2.1 Accuracy (replaces Shield): +50% damage to cavalry units.3.10.2 Mercenary replaces Infantry (Lv.5 Barrack).3.10.1.1 Siege (replaces Assault): +80% damage to fort units.3.10.1 Mahout replaces Cavalry (Lv.2 Stable).3.9.2.1 Armor ( replaces Shield): -50% damage when attacked by cavalry units.3.9.2 Tercio replaces Musketeer (Lv.4 Barrack).3.9.1.1 Accuracy (improved): +75% damage to cavalry units.3.9.1 Slinger replaces Archer (Lv.1 Range).3.8.2.1 Assault (improved): +80% damage to infantry units.3.8.2 Hussar replaces Dragoon (Lv.4 Stable). ![]() 3.8.1.1 Mobility (replaces Accuracy): Attack again after destroying the enemy.3.8.1 Horse Archer replaces Crossbowman (Lv.3 Range).3.7.2.1 Phalanx (replaces Shield): +100% damage to fort units.3.7.2 Hoplite replaces Spearman (Lv.2 Barrack).3.7.1.1 Assault (improved): +80% damage to infantry units.3.7.1 Chariot replaces Horseman (Lv.1 Stable).3.6.2.1 Assault (improved): +80% damage to infantry units.3.6.2 Landship replaces Armored Car (Lv.5 Stable).3.6.1.1 Longbow (replaces Accuracy): Can attack distant enemies.3.6.1 Longbowman replaces Marksman (Lv.2 Range).3.5.2.1 Assault (improved): +80% damage to infantry units.3.5.2 Chariot replaces Horseman (Lv.1 Stable).3.5.1.1 Accuracy (improved): +75% damage to cavalry units.3.5.1 Slinger replaces Archer (Lv.1 Range).3.4.2.1 Strike (replaces Accuracy): +100% damage to cavalry units.3.4.2 Chu-ko-nu replaces Crossbowman (Lv.3 Range).3.4.1.1.1 Note: Unit that suffer from the effect are enemy adjacent to the target.3.4.1.1 Fire Dragon (replaces Firepower): Range attack multiple enemy targets and cause additional damage to them.3.4.1 Fire Dragon replaces Ballista (Lv.2 Factory).3.3.2.1 Stomp (replaces Assault): +100% damage to infantry units.3.3.2 War Elephant replaces Knight (Lv.3 Stable).3.3.1.1 Cover (replaces Firepower): -40% damage when attacked by enemy.3.3.1 Siege Tower replaces Ram (Lv.1 Factory).3.2.2.1 Ambush (replaces Assault): +50% damage when attacked by archery units.3.2.2 Conquistador replaces Knight (Lv.3 Stable).3.2.1.1 Ambush (replaces Shield): +50% damage when attacked by archery units.3.2.1 Jaguar replaces Warrior (Lv.1 Barrack).3.1.2.1 Volley (replaces Firepower): 75% chance that the enemy can't counterattack when attacking.3.1.2 Trebuchet replaces Catapult (Lv.3 Factory).3.1.1.1 Siege (replaces Assault): +80% damage to fort units.3.1.1 Mahout replaces Cavalry (Lv.2 Stable).
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